Monday, September 26, 2011

Phase 1: Language Selection and Performance Considerations

Java seems to be the best bet at this point, at least until I get a somewhat working engine and can run tests. There are some nice low-level libraries to interface with OpenGL as well as handle sound. I'm anticipating that with the proliferation of cheap, powerful computer hardware the additional inherited bloat from Java will not pose too much of a problem.

Another worthy contender for use to make this game is obviously C++, but in addition to the cross-platform concerns, I am kind of weary of the language itself. The added complexity of having to fight with it may not be worth the performance gains. More on this later.

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